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L&C Activity III - D3: How do Lenses Form Images? |
Name: Group: Class
Period: |
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Introduction: In this on-line sample activity,
clicking on the link to the “simulators” will open snapshots of the simulator
setups in a separate window. Some of the buttons and tools in these snapshots
“work.” For example, in both simulator examples, the buttons Run and
Stop allow you to “turn on” and “turn off” the light rays. In Act III-D3 Sim 2, the tools displayed to the right
allow you to add a screen, add a spray, or delete one spray
and/or screen, respectively. |
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To open the Screen View, click on the “eye” next to the
screen, as indicated to the right. In the Screen View, you can Render
the screen image, Copy the rendered image to clipboard (Sim 1
only), and Close the window. |
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Finally, in Sim 2, you can make the lens thicker, thinner, or return
the thickness to the original value by clicking in the areas indicated. |
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Materials: mini-maglite and maglite holder; small
glass lens (converging) with stand to hold it; clear torpedo-shaped bulb in
socket, white screen |
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1. Remove the top from one of the
maglites and place it in hole #2. Mount the small lens about 15 cm from the
maglite tip. Make sure the middle of the lens is at the same height above the
table as the tip of the maglite. Move the screen back and forth until you
observe a sharp point of light. This is the image of the point source. |
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Note that if you
start with the screen positioned where the image is sharpest, and you move it
either closer to the lens or further from the lens, the image blurs
considerably. |
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2. It is often convenient to draw a ray diagram to represent how you
think light behaves when it travels from the source, through the lens, and to
the screen. You probably realize from the previous activities that light actually bends both when it enters the
front surface of the lens and also when it leaves the back surface of the
lens. However, to make the ray diagram simple
to draw, you need only show the
light rays bending at the middle of the lens. In the sample drawing
below, we show only one light ray going from the source, through the lens,
and to the screen, just to give you an idea of how this is drawn. The screen
view of the sharp point image is also shown. Your task is to draw at least two more light rays leaving the source,
going through the lens, and then hitting the screen to form the image. |
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3. You can compare your diagram with one
constructed by a simulator. When you open the simulator, drag out a spray of
light rays, then turn on the simulator. Take a snapshot and paste it below.
Discuss how your diagram compares with the one provided by the simulator.
Click here to get to the simulator: Act III-D3 Sim1. |
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4. Returning to your actual apparatus,
place a small pencil mark on your screen where the sharp image is formed. Imagine
raising the maglite from hole #2 to hole #3. Predict what will happen to the
image of the dot on the screen: Will it move upwards on the screen, move
downwards on the screen, or remain where it is at? In the picture below, draw
where you think the image will appear on the screen, and draw a ray diagram (with at least
three rays) to support your prediction. |
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5. Test your prediction with your apparatus.
Move the maglite from hole #2 to hole #3. What actually happens? |
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6. Return to the simulator to get
feedback on your ray diagram. With the spray of rays attached, drag the
source upwards about one centimeter, then turn on the simulator. You may need
to rotate the spray so that all rays pass through the lens. Take a snapshot
and paste it below. |
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7. Compare your ray diagram with the one drawn
by the simulator. What differences are there, if any? |
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8. Although we use the tip of the
maglite as a point source, in fact most light sources in everyday life are extended sources, that is they have a
definite shape to them. Remove the maglite and holder, place the clear
torpedo bulb in its place, and turn it on. Find the position of the screen
where the inverted image is sharp. Notice that if you then move the screen
closer to the lens, or further from it, the image blurs. |
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9. Below is a set-up picture from the
simulator, in which we represent the extended source as a “lollipop” shaped
source. The screen view shows the sharp inverted image. Some rays are shown
leaving the top and bottom of the source. Use these rays to draw
a ray diagram showing how the image of both the top and bottom of the source
are formed on the screen. |
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10. You can use a new simulator set-up to
compare with your diagram. When you open the simulator, turn it on and the
light rays should spread out and then pass through the lens. Place the screen
in its proper position. Then take a snapshot of the diagram and paste it
below. Click here to get to the simulator: Act
III-D3 Sim2. |
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11. In Cycle II you did an experiment
with a concave mirror in which you changed the distance between the bulb and
mirror and observed what happened to the sharp image. Do lenses behave in a
similar manner? Consider the following questions: a.
If you were
to move the source either closer to the lens, or further from it, would the
image remain at the same place, or would it be formed at a different place? b.
Would the
size of the image always be the same? c.
Are there
positions where you can place the source so that no image is formed on the
screen? Explore the answers
to these questions, using both your apparatus and the simulator. Summarize
your findings below, including relevant snapshots from the simulator. |
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1. The lens you have been using in this
activity bulges outward, that is, it is thicker in the middle than at the
edges. (Because it brings light together it is called a “converging
lens.”) Does the amount of “bulginess”
make a difference in where the lens forms an image? Below are pictures of a
source placed the same distance in front of three lenses that differ in
bulginess. A ray diagram shows where the lens in the left picture forms an
image. (To simplify the diagram we only show a spray of rays coming from the
top of the source.) The lens in the middle is thinner, and the one on the
right is thicker. Predict whether the thinner lens will form its
image closer to the lens, further from the lens, or at the same distance as
the lens on the left. Also, predict what the thicker lens will do. |
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How did you decide? |
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2. You can test your predictions using the simulator.
To make the results easier to interpret we suggest you delete the rays from
the bottom of the source, keeping only the spray of rays from the top. After
making sure the pointer arrow is pressed in, select the lens. Then you can
click-drag its hotspot to make the lens fatter or thinner. (See picture to
the right.) Try it for a thinner
lens, then for a thicker lens, and paste snapshots in the spaces below. Click
here to return to the simulator: Act III-D3 Sim2. |
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3. How did the simulator results compare
with your predictions? |
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4. Go to your Cycle III Idea Journal. Based on the evidence you gathered in this
experiment you may wish to modify (or add evidence to) an existing idea in
response to the following question. Question #4: In terms of the behavior of light, how
is an image formed with a lens? Your idea should
include a complete ray diagram, and also a description how the position of
the image depends both on how far the source is from the lens and on the
“bulginess” of the lens. |
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