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Introduction
Computer software and innovative pedagogical methods can
support the creation of significantly more effective
learning environments. The CPU Project presented a solution
to this challenge. The project built on previous work
incorporating computer technology to build a
constructivist-oriented learning environment (Goldberg, F.
& Bendall, S., Am. J. Phys. 63(11),
978-991, 1995). Guided by an inquiry-based pedagogy,
CPU developed a set of curriculum
units and associated
simulation
software that are now
available from The
Learning Team.
Through its work with
twenty-five Leadership
Teams, CPU has had a broad
impact
throughout the United States on hundreds of teachers and
their students. Workshop
Highlights takes an in-depth
look at this impact, and in Classroom
Tales, CPU teachers and
students share their thoughts. Special
Recognition & Activities
spotlights the contributions of some teachers who have been
members of CPU Leadership Teams.
The CPU
Project Staff included over
forty people between 1995 and 2000, including those involved
with software
design and development,
authoring
the curriculum units, and
providing technical support.
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CPU
Project Goals
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Development Goal -
to develop a pedagogy, content units, and powerful
computer software to support an environment where
learners can construct knowledge in physics.
Materials are appropriate for secondary classrooms,
teacher workshops and some university
courses.
Dissemination Goal -
to offer two types of workshops to K-12 teachers
throughout the United States. The workshops used
the pedagogy, software, and units developed by the
CPU Project. The two types of workshops
were:
- Content
workshop. This type of workshop focused on
content. It was ideal for elementary teachers
and some middle school teachers who want to
develop a better understanding of various
physics concepts.
- Implementation
workshop. This type of workshop focused on
how to implement the CPU pedagogy, materials and
software in secondary school classrooms. It was
designed primarily for high school teachers, but
it was also appropriate for some middle school
teachers and university instructors.
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CPU
Curriculum Units
The
CPU Project developed seven curriculum units:
Light
and Color, Force
and Motion, Waves
and Sound, Static
Electicity and Magnetism,
Current
Electricity, Underpinnings,
and Nature
of Matter. Brief unit
descriptions are available on this web site by clicking on
the unit icons. Longer unit
overviews are also available
as both web pages and Microsoft Word documents.
CPU units are designed to be
worked through on the computer, and this use of technology
provides opportunities that are not available in a pencil
and paper format. However, the units can be printed out and
used in classrooms not equipped with computers, or perhaps
equipped with only one demonstration computer and an LCD
panel.
CPU
Simulation Software
CPU
simulation software was originally developed using the
OpenDoc Framework. In March 1997, Apple Computer announced
that it would no longer continue development of the OpenDoc
Framework, the tools necessary to develop OpenDoc software.
The part of the Framework for Windows development was never
completed. Consequently, the CPU software was reprogrammed
in Java, a platform-independent solution.
As the Java software was
developed, the capabilities of the CPU software programs
were revised and expanded, and new programs for the Waves
& Sound Unit were developed. This updated, revised, and
expanded CPU
Simulation Software package is
now available for purchase from The
Learning Team. The
preliminary
OpenDoc software & activities
package is available for purchase from CPU directly on a
limited basis.
CPU
Pedagogy
CPU
pedagogy and materials are closely aligned with the
NRC National
Science Education Standards
(NSES) and the AAAS
Benchmarks for Science Literacy.
In addition to content and pedagogy standards, the project
is in alignment with the standards in areas such as the
nature of science, science as a human endeavor, and nature
of scientific inquiry. The pedagogy is based on cycles
of:
- eliciting students' ideas
- guided development in which
students modify or discard their old ideas and/or develop
new ones in a movement towards target ideas
- application of target ideas to new
situations
The cycles of elicitation, development
and application are more fully described in the
Pedagogy
section of this
site.
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